在unity3d 4.5.0f6发布IOS后,然后在xcode6编译会出现5个错误(Use of undeclared identifier 'GL_RGBA8_OES'/'GL_DEPTH_COMPONENT24_OES'/'GL_DEPTH24_STENCIL8_OES'等),解决如下
在XCode中的文件CMVideoSampling.mm 里添加:
#include <OpenGLES/ES3/gl.h>
#include <OpenGLES/ES3/glext.h>
同上,在文件GlesHelper.mm 中添加:
#define GL_RGBA8_OES GL_RGBA8
#define glRenderbufferStorageMultisampleAPPLE glRenderbufferStorageMultisample
#define GL_DEPTH_COMPONENT24_OES GL_DEPTH_COMPONENT24
#define GL_DEPTH24_STENCIL8_OES GL_DEPTH24_STENCIL8